CbmRoot
L1Event.cxx
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#include "
L1Event.h
"
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//#include <vector>
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// #include "L1Track.h"
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//#include "L1StsHit.h"
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void
L1Event::Clear
() {
fStsHit
.clear(); }
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void
L1Event::TopoReconstructor
() {
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fTopoReconstructor
.Init(
fKFPTrack
,
fKFPTrack
);
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fTopoReconstructor
.ReconstructPrimVertex();
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fTopoReconstructor
.SortTracks();
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fTopoReconstructor
.ReconstructParticles();
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//cout<<"fTopoReconstructor "<<fTopoReconstructor.GetParticles().size();
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}
L1Event::fStsHit
vector< int > fStsHit
Definition:
L1Event.h:48
L1Event::fKFPTrack
KFPTrackVector fKFPTrack
Definition:
L1Event.h:47
L1Event.h
L1Event::Clear
void Clear()
Definition:
L1Event.cxx:6
L1Event::TopoReconstructor
void TopoReconstructor()
Definition:
L1Event.cxx:8
L1Event::fTopoReconstructor
KFParticleTopoReconstructor fTopoReconstructor
Definition:
L1Event.h:45
reco
L1
L1Algo
L1Event.cxx
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